On February 16, 2026, NOOON held the year's opening activation inside a cybercafe in New York City. The screens became the store.
The IMMRSV SHWRM was a virtual showroom built on the OH spatial commerce platform. The architecture: an Unreal Engine environment with seven distinct spaces, multiplayer capability for up to six players at once, and real Shopify transactions executed inside a virtual world. Not a demo, not a rendering. A working store, built in an engine designed for games, accessible from a browser or a download.
The seeding campaign launched January 27 to roughly 1,300 NOOON subscribers, ahead of the public release on February 4. Distribution covered Windows, macOS, and cloud streaming through o-h.systems/space. The seven spaces moved from an initial room into a hallway, a showroom, a hub, a gallery, a maze, and an underground. Item inspection on every garment, with rotation and a description toggle. The product visible on the avatar was the same product available at nooon.online, at the same price, against the same inventory.
Highsnobiety published the full editorial feature on February 22. AVNT Space described the experience as this brand built an interactive game for their new showroom, comparing it to GTA. VZN Mag headlined: NOOON took over a cybercafe for NYFW, the showroom was in the screens. Stay Grounded TV covered the installation as brand turns NYC computer club into an immersive installation. In Seoul, here.creative ran the first confirmed East Asian editorial, framing the showroom as offline pop-up stores and installation art, all within a virtual reality space. BreakMgz in Korea followed with a Korean-language editorial in March on NOOON's 3D silhouettes and aesthetic philosophy.
For the people who came to the cybercafe on February 16, the metaphor was made literal. The screens were the displays. The display was the product. The transaction was real.











